Current Project

My current Unity project is a space exploration/base building game. Kind of  Rimworld meets Starflight. Still in the very early stages (as most of my projects tend to be) and full of programmer art, but I’m happy with the results so far.

Just finished a first pass at optimizing the lighting system which does the whole “light spills around corners” thing in real time. It’s kind of cool to see light smoothly expand out into a hallway as a door opens.

I hope to blog about the game’s development progress and probably some technical things about things I’m doing with Unity. But for now, pictures…

Lighting:

Random planet generator experiments:

Power grid testing:

Uninstalling Windows Phone Developer Tools CTP

Like many others it seems, when uninstalling the Windows Phone Dev Tools CTP I uninstalled each of the individual components before getting to the actual “Microsoft Windows Phone Developer Tools CTP – ENU”. When this happens the uninstall doesn’t work, unless you first re-install everything else.

Like many others it seems, when uninstalling the Windows Phone Dev Tools CTP I uninstalled each of the individual components before getting to the actual “Microsoft Windows Phone Developer Tools CTP – ENU”. When this happens the uninstall doesn’t work, unless you first re-install everything else.

Or, thanks to Nick Berardi, you can just navigate to the install folder (C:Program Files (x86)Microsoft Visual Studio 10.0Microsoft Visual Studio 2010 Express for Windows Phone  CTP – ENU is the default), right click on vs_setup.msi and select Uninstall from the menu.

It works great, and is much better than redownloading the CTP and reinstalling first.

Now, back to installing the XNA Game Studio 4.0 Beta!