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Month: June 2011

Animation With Timers

Animation With Timers

Last time I talked about using timers for scheduling events by simply keeping track of a time limit and how much time elapsed. Another good use for timers is performing some action over time, such as modifying alpha to fade an object in or out, or sliding an object from one location to another. Let’s use the fading example. Fading is often done by animating transparency. The object starts out completely transparent, and gradually becomes less transparent until it’s fully…

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Make Your Time!

Make Your Time!

It’s going on seven months since my last post, which is kind of pathetic. When finishing a large project, like the WP7 port of Guardian, my brain tends to shut down for awhile for recharging. That, on top of starting a new job back in November, lead to a much longer blogging hiatus than intended. So, how about something simple to get back into the swing of things. And since we’re talking about time… Very often in video games there…

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