My current Unity project is a space exploration/base building game. Kind of Rimworld meets Starflight. Still in the very early stages (as most of my projects tend to be) and full of programmer art, but I’m happy with the results so far.
Just finished a first pass at optimizing the lighting system which does the whole “light spills around corners” thing in real time. It’s kind of cool to see light smoothly expand out into a hallway as a door opens.
I hope to blog about the game’s development progress and probably some technical things about things I’m doing with Unity. But for now, pictures…
Random planet generator experiments:
Power grid testing: