Procedural Names
I’m not quite ready to start talking about my current game project, but one thing I can say is that it requires the ability to generate names procedurally. Of the several methods I’ve researched, Markov Chains seem to be the most promising. Among other things they can be used to generate random music, text, and individual words. We’ll be concentrating on individual words. A Markov Chain describes a state machine that can transition to the next state based only on…