Texture Modification in XNA 3.1
I’ve had a couple of questions about what changes are needed to get the texture modification tutorial to work in XNA 3.1. So, here’s a 3.1 version of the project, and a quick overview of the major things that need to change. You need to create the depth/stencil buffer yourself, set it on the GraphicsDevice when setting the render target, and restore the previous buffer when you’re done. RenderTarget2D can’t be used directly as a texture, you must call RenderTarget2D.GetTexture…