Some Sugar with your Syntax?
In my recently posted tutorial, I created the render state objects using some old-school syntax.
StencilAlways = new DepthStencilState(); StencilAlways.StencilEnable = true; StencilAlways.StencilFunction = CompareFunction.Always; StencilAlways.StencilPass = StencilOperation.Replace; StencilAlways.ReferenceStencil = 1; StencilAlways.DepthBufferEnable = false;
You can do this in a much prettier way nowadays.
StencilAlways = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Always, StencilPass = StencilOperation.Replace, ReferenceStencil = 1, DepthBufferEnable = false };
That is so much nicer to read. I’ve seen this syntax before, but 20 years of habits die hard and I rarely remember to use it. Hopefully it will stick now, and make my crappy code that much less crappy.
2 thoughts on “Some Sugar with your Syntax?”
You should get yourself a copy of resharper – it will notice the 1st one and suggest you change it to the second one and then fix it for you with one click.
Thanks for the tip, I’ll have to give that a try.
Comments are closed.