Guardian WP7 Bosses
Added some tough “boss” asteroids. This one just has a single kill point so it’s relatively simple. Later waves will require destroying multiple targets for the kill. Still need to add a destruction sequence when it’s destroyed, rather than just fading away like it currently does.
3 thoughts on “Guardian WP7 Bosses”
Looks fun, I looked at your code for the deformation. For the collision detection do you read out the pixel data with GetData and compare with that?
Yeah, I was wondering something similar…
You showed us (a couple of posts ago) that you use render targets & stencil buffer to draw the craters… but how do you test for collision detection?
Doesn’t this remove half the advantages of not doing it with the CPU in the first place?
(bringing it down to a case of multiple GetData calls vs multiple SetData calls)
I answered these with a new post.
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