I’ve been working on a Windows Phone 7 port of Guardian and finally have something to show for it. All of the systems are in place now, just need to do a lot of tuning and game play tweaking. Of course, at this point I have no idea how it’s going to perform on an actual phone, but it should do fairly well. Hopefully there won’t be too much optimization required after I get my hands on some hardware.
I recorded the video using Fraps while running the version compiled for Windows. Keeping a version working in Windows has made testing and debugging work much more smoothly than having to deploy to the simulator each time I make a change. It’s also a fairly simple matter to simulate the touch functionality using the mouse.